Danger Dice
The DM Rolls a one d6, or multiple. The result is the number of rounds the players have until danger arrives. Danger can be an encounter, trap, event, or anything else detrimental to the party. However, this system can even deliver something positive if you choose to do so, creating surprising scenarios. Either way, it is meant to be a reaction to the players’ actions that creates tension and drama in any given moment.
Mechanics. With the danger dice are rolled, the party now has the number of rounds rolled to prepare, which plays out similarly to combat, but the threat or enemy is out of sight but moving towards them to engage. Players use actions, movement, and anything else the DM decides requires an action or not. After every player has taken a turn, one round is deducted, and the eventual danger draws closer. Once all rounds have been deducted, then resolve the danger, which can be combat, an escape, or even a surprise. After the danger scenario has concluded, the danger dice can be rolled again, or it can be decided that the danger or alert has ended.
Hostile Territory. Danger dice can be rolled when the party enters hostile territory, when they have done something that would draw attention or pose a danger, such as failing a stealth ability check, or even because the DM deems it necessary. However, every time the danger dice are rolled, the DM informs the players and gives them a chance to prepare. The DM will do the same. The danger dice can be rolled anywhere and anytime, but it’s best used to amplify a specific situation.
Social Interactions. Social interactions can also be used with the danger dice. The actions of the players can upset, confuse, or intrigue an NPC. Why not make the interaction more interesting by rolling the danger dice and determining how many rounds the players have to resolve their actions with the NPC before it becomes impossible. However, this time, instead of a looming danger approaching, the danger is already present, and it is up to the players to resolve the situation immediately before it worsens. This is a great tool to spice up social interactions with a mundane or important NPC.
Player Efficiency. The danger dice force players to act more efficiently with their actions in the moment by having them take turns in a round instead of giving them too much time to stack as many effects or efforts in order to achieve the most positive outcome. They also know that once all rounds have been deducted, actions resolved, the scenario is over, at least for now. The danger dice can help the DM keep their players focused, on track, and intuitive in a given situation.