School of Applied Magics: The Orbiter
Improved Orbiter
10th-level School of Applied Magics: The Orbiter feature
Protocol Upgrade. Your protocol dice upgrade to d10s.
Flight Mode. When two active orbiters are within 5 ft of you, your movement speed is replaced with a flying speed of 30 ft, and they move with you without requiring a bonus action.
Carriers. You can command two orbiters together to carry a Medium sized or smaller object or willing/incapacitated creature.
Expanded Functions
Pierce. Once per turn, when you cast a 1st-level spell or higher that requires a spell attack roll from one of your orbiters, spend one protocol die and add the result to the roll.
Shatter. Once per turn, as an action, you command one of your orbiters to blast a debilitating beam at a target within 30 ft, forcing it to make a successful Constitution saving throw using your spell save DC. On a failed save, spend one protocol die and subtract the result from the target’s AC. The effect lasts until the end of the target’s next turn. On a success, there is no effect.
Blast. Once per turn, when you cast a 3rd-level spell from one of your orbiters, spend one protocol die to cast it without spending a spell slot.
School of Applied Magics: The Orbiter (part 1)
School of Applied Magics: The Orbiter (Part 2)
School of Applied Magics: The Orbiter (Part 4)
Updated 7/31/23:
- For the Shatter function, added that it requires an action to use.
Updated 8/1/23:
- Clarified that the Blast function casts a 3rd-level spell at its base level.
- Replaced the Aerial Control feature with the Carriers feature and moved Aerial Control to 14th-level.
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