Rex Tri-Star (Tier 1) the Mercenary-Heir
Medium Humanoid (Feline folk), Lawful Good
Armor Class 13
Hit Points 102 (17d8 + 34)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
14 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 12 (+1) |
Saving Throws Strength +4, Dexterity +3, Constitution +4
Skills Acrobatics +3, Athletics +4, Sleight of Hand +3
Senses Darkvision 60 ft., Passive Perception 10
Languages Any two languages
Challenge 3
Proficiency Bonus +2
Feline Agility. Rex jumps a number of feet equal to their movement speed.
Actions
Multiattack. Rex makes one two spear or longsword attacks, or one of each.
Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If this attack hits, make one longsword attack with advantage, only once per round.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. If this attack hits, Rex’s AC increases by 2 until the until the start of their next turn, only once per round.
Bonus Actions
Make three dagger attacks with disadvantage.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target, Hit: 4 (1d4 + 2) piercing damage. If this attack hits a target, their movement speed is reduced to zero, they gain no bonuses to speed, and take no reactions until the end of Rex’s next turn.
Reactions
Counterattack. If a weapon attack hits or misses Rex, make a spear or longsword attack against the attacker.
Description
Rex Tri-Star is a stout, kind, anxious, but ferocious feline warrior that left his family’s mercenary business to become an adventurer!
Rex’s house and family name is well-known in the mercenary business. However, out of twelve siblings, Rex was always the runt of the litter and never felt like he fit into that line of work. All of his siblings took to the profession easily and only wished to carry on the family tradition with pride and honor, seeking the most dangerous jobs to test their skills and mettle, while Rex just wanted to explore the world and see what it has to offer instead of pursuing endless combat and conflict.
His late grandfather told him stories of his many wild adventures while traveling the world as a mercenary. The places he had seen, the food he ate, the monsters he fought, the treasures he found, and the friends he made. However, he was mostly known for being a fierce warrior in his youth who struck fear into the hearts of those who crossed his path and left a trail of blood wherever he went. But to Rex, he was the kindest soul around. Rex took after his grandfather but didn’t have any interest in continuing the family name in the mercenary business.
Inspired by those stories, he took up his grandfather’s old armor and halberd and decided to put all the harsh martial training he endured while growing up to good use. Then, he left home to become an adventurer as well.
History
Rex has been spending most of his young life training in as many of his family’s martial fighting styles as possible, though not by his own choice. To uphold the family name of Tri-Star and to one day join the family mercenary business, one must be disciplined, skilled, and ruthless in battle.
One doesn’t do honor to the family name until they have proven themselves in battle, accomplished many missions, or survived. However, Rex is too much of a kind soul for all that and is considered an airhead by his siblings. Unlike his many siblings, he would much rather spend all his time daydreaming about the outside world than training.
Luckily for Rex, he still inherited his family’s natural ability for combat and the martial arts, even if his style of fighting is considered unorthodox, even by his family’s standards.
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