Rex Tri-Star (Tier 3) the Feline Knight-Errant (5E Monster Stat Block)

Rex Tri-Star (Tier 3) the Feline Knight-Errant

Medium Humanoid (Feline Folk), Lawful Good


Armor Class 18 (heavy armor)

Hit Points 220 (30d8 + 120)

Speed 30 ft


STRDEXCONINTWISCHA
18 (+4)14 (+2)18 (+4)10 (+0)12 (+1)8 (-1)

Saving Throws Strength +8, Constitution +8

Skills Acrobatics +6, Athletics +8, Perception +5

Senses Darkvision 60 ft., Passive Perception 15

Languages Any two languages

Challenge 10

Proficiency Bonus +4


Feline Agility. Rex can jump a number of feet equal to their movement speed. If Rex uses their movement to jump into the air, they immediately start falling, but take no falling damage from 30 ft.

Magic Weapon. Rex’s halberd is a magic weapon and returns to him on command.

Actions


Multiattack. Rex makes three halberd or hand crossbow attacks.

Halberd. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 4) slashing damage or 15 (2d10 + 4) slashing damage and 8 (2d8) force damage (ferocity stance only). If two attacks hit the same target, choose one of the following effects, if applicable:

  • Crowd Control. Rex can defend against multiple targets at once. Make a halberd attack against a second target within 10 ft.
  • Redirection. Rex’s attacks cause the target to stumble towards a second nearby target, accidentally attacking them. The target must use their reaction to make a weapon attack against another target of your choice within 30 ft.

Hand Crossbow. Ranged Weapon Attack: +6 to hit, range 30/120 ft., Hit: 6 (1d6 + 2) piercing damage. If two attacks hit the same target, make a hand crossbow attack against a second target within range.

Leaping Halberd (Recharge 5-6). Rex jumps 30 ft into the air, then brings his halberd down on every enemy within 30 feet. Each target must make a DC 16 Dexterity saving throw or take 2d10 piercing damage, 4d8 force damage, and be stunned until the start of their next turn. On a success, targets take half damage and are not stunned.

Bonus Actions


Stunning Smite. After a successful melee weapon attack against a target, it takes extra 2d8 force damage and must make a DC 16 Constitution saving throw or have disadvantage on attack rolls, saving throws, and can’t take reactions, until the end of their next turn. On a success, there are no effects.

Signature Actions


Rex has three signature actions. Each one can be used once per encounter, only at the end of an enemy’s turn, and only one can be used per round.

Fish Cake Ration. This can be used after Rex has at least lost half their hit points. Rex eats a fish cake and recovers 32 (8d8) hit points.

Halberd Throw. Rex throws his halberd at one target within 120 feet. The target must make a DC 16 Dexterity saving throw or take 3d10 piercing damage and 6d8 force damage. The halberd returns to Rex after the attack.

Ferocity Stance. Rex switches to a wild and ferocious fighting style that forsakes defense in exchange for increased offense for the rest of the battle. They have a disadvantage on attack rolls and ability checks, attacks made against them are at a disadvantage, their multiattack increases to four halberd or hand crossbow attacks instead of three.

Description


Rex Tri-Star is a stout, kind, anxious, but ferocious feline warrior that left his family’s mercenary business to become an adventurer!

Rex’s house and family name is well-known in the mercenary business. However, out of twelve siblings, Rex was always the runt of the litter and never felt like he fit into that line of work. All of his siblings took to the profession easily and only wished to carry on the family tradition with pride and honor, seeking the most dangerous jobs to test their skills and mettle, while Rex just wanted to explore the world and see what it has to offer instead of pursuing endless combat and conflict.

His late grandfather told him stories of his many wild adventures while traveling the world as a mercenary. The places he had seen, the food he ate, the monsters he fought, the treasures he found, and the friends he made. However, he was mostly known for being a fierce warrior in his youth who struck fear into the hearts of those who crossed his path and left a trail of blood wherever he went. But to Rex, he was the kindest soul around. Rex took after his grandfather but didn’t have any interest in continuing the family name in the mercenary business.

Inspired by those stories, he took up his grandfather’s old armor and halberd and decided to put all the harsh martial training he endured while growing up to good use. Then, he left home to become an adventurer as well.

Rex Tri-Star (Tier 2) the Conqueror-Apparent

Rex Tri-Star (Tier 1) the Mercenary-Heir

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