The Glass Golem

The Glass Golem

Medium or small construct, Unaligned


Armor Class 13 (natural armor)

Hit Points 1

Speed 15 ft.


STR

16 (+3)

DEX

14 (+2)

CON

10 (+0)

INT

10 (+0)

WIS

10 (+0)

CHA

10 (+0)


Skills Athletics +4, Acrobatics + 4

Damage Immunities Poison, Psychic

Condition Immunities Blind, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Senses Darkvision 30 ft., Passive Perception 10

Languages

Challenge 1/4 (200 XP)

Proficiency +2


Actions


Slam. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Bonus Actions


Crushing Tackle. The Glass golem tries to crush a creature while tackling it to the ground, shattering itself in the process. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. The target’s speed becomes 0, it doesn’t gain bonuses to its speed, attacks against it have advantage, and its attack rolls have disadvantage until the end of its next turn. At the end of the creature’s next turn, the Glass golem shatters into pieces and perishes.

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