The Glass Golem
Medium or small construct, Unaligned
Armor Class 13 (natural armor)
Hit Points 1
Speed 15 ft.
STR
16 (+3)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Athletics +4, Acrobatics + 4
Damage Immunities Poison, Psychic
Condition Immunities Blind, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 30 ft., Passive Perception 10
Languages —
Challenge 1/4 (200 XP)
Proficiency +2
Actions
Slam. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Bonus Actions
Crushing Tackle. The Glass golem tries to crush a creature while tackling it to the ground, shattering itself in the process. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. The target’s speed becomes 0, it doesn’t gain bonuses to its speed, attacks against it have advantage, and its attack rolls have disadvantage until the end of its next turn. At the end of the creature’s next turn, the Glass golem shatters into pieces and perishes.